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Comments on: Immersion or Augmentation http://slcreativity.org/blog/?p=17 Thoughts from the metaverse Tue, 07 Sep 2010 15:59:23 +0000 http://wordpress.org/?v=2.1 By: Cube Linden http://slcreativity.org/blog/?p=17#comment-1762 Cube Linden Wed, 19 Jul 2006 00:22:44 +0000 http://slcreativity.org/blog/?p=17#comment-1762 To clarify on one of the points... <i>Immersion among resident is seen often among furries and others whose SL behaviors emphasize roleplay</i> Well..... Yes and no. It's at this point we hit augmentation of immersion, so to speak. In furries, take Luskwood or Furnation. You've got two incredibly viable commerical entities that have established their business practices on creating deeper immersion. Which then turns this into a crazy circle of more augmentation leading to more immersion. Wow. That kinda makes my head hurt. Now, augmentation is the minority compared to immersion, but it's not quite so black and white, it's just who sees what, where, and are they first to it. To clarify on one of the points…

Immersion among resident is seen often among furries and others whose SL behaviors emphasize roleplay

Well….. Yes and no. It’s at this point we hit augmentation of immersion, so to speak. In furries, take Luskwood or Furnation. You’ve got two incredibly viable commerical entities that have established their business practices on creating deeper immersion. Which then turns this into a crazy circle of more augmentation leading to more immersion.

Wow. That kinda makes my head hurt.

Now, augmentation is the minority compared to immersion, but it’s not quite so black and white, it’s just who sees what, where, and are they first to it.

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By: Metaverse Territories » Blog Archive » re: Immersion or Augmentation http://slcreativity.org/blog/?p=17#comment-1781 Metaverse Territories » Blog Archive » re: Immersion or Augmentation Wed, 19 Jul 2006 14:07:12 +0000 http://slcreativity.org/blog/?p=17#comment-1781 [...] The SLCreativity blog frames an important (in)world issue concerning “… 2 views of Second Life,” immersive vs. augmented. What are the implications for the built environment, not to mention for building the environment, in both real life (RL) and Second Life (SL). I’m going to attempt to re-frame the issue by considering it from the perspective of representing something. [...] […] The SLCreativity blog frames an important (in)world issue concerning “… 2 views of Second Life,” immersive vs. augmented. What are the implications for the built environment, not to mention for building the environment, in both real life (RL) and Second Life (SL). I’m going to attempt to re-frame the issue by considering it from the perspective of representing something. […]

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By: Kliger http://slcreativity.org/blog/?p=17#comment-1782 Kliger Wed, 19 Jul 2006 14:11:09 +0000 http://slcreativity.org/blog/?p=17#comment-1782 Great post. You inspired a million ideas that I tried to elaborate here : http://tinyurl.com/ztvda Great post. You inspired a million ideas that I tried to elaborate here : http://tinyurl.com/ztvda

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By: Intellagirl http://slcreativity.org/blog/?p=17#comment-1783 Intellagirl Wed, 19 Jul 2006 14:29:48 +0000 http://slcreativity.org/blog/?p=17#comment-1783 The comparison between Immersion and Augmentation is really useful. I think there may also be a third category, simulation. I'm still working on how it fits between augmentation and immersion, though. However, I do know that the line between Immersion and Augmentation seems to be related to two categories: 1)community and 2) activity There are certainly communities which prefer one over the other. Educators in SL are primarily in the augmentation camp while the Furries (which you mentioned ) and the Goreans are in the Immersion camp. However, the Immersion folks are also engaged in a kind of simulation in a way as well. There are also activities that seem to be aligned with one camp or another. Building seems to be augmentation because it's not similar to how we build in RL. However, social interaction is more immersive. Hmm...maybe a chart would be useful to track major communities and primary sorts of activities to see where they fit and find patterns? The comparison between Immersion and Augmentation is really useful. I think there may also be a third category, simulation. I’m still working on how it fits between augmentation and immersion, though.
However, I do know that the line between Immersion and Augmentation seems to be related to two categories: 1)community and 2) activity
There are certainly communities which prefer one over the other. Educators in SL are primarily in the augmentation camp while the Furries (which you mentioned ) and the Goreans are in the Immersion camp. However, the Immersion folks are also engaged in a kind of simulation in a way as well.
There are also activities that seem to be aligned with one camp or another. Building seems to be augmentation because it’s not similar to how we build in RL. However, social interaction is more immersive.
Hmm…maybe a chart would be useful to track major communities and primary sorts of activities to see where they fit and find patterns?

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By: Donovan Preston (Linden) http://slcreativity.org/blog/?p=17#comment-1788 Donovan Preston (Linden) Thu, 20 Jul 2006 06:00:58 +0000 http://slcreativity.org/blog/?p=17#comment-1788 Excellent post. As a relatively new Linden whose background in virtual world technology lies in LambdaMOO, I lean towards the augmentation side. I think for me it comes down to a difference between escapism and self enhancement -- do we draw away from ourselves in the real world or attempt to enhance our presence in the real world? I see tools that I have used for years such as IRC, craigslist, etc as ways of extending my reach in the real world rather than escaping it. I understand why people might want to project, or role-play, and I certainly think it is useful and there is a lot to be learned from role-play. However, I don't think role-play would be useful unless the person playing were able to bring something back from this experience into their real self. By working on Second Life I hope to create a tool which helps make people more confident and aware of themselves, and widens the real world reach of those who use it. Excellent post. As a relatively new Linden whose background in virtual world technology lies in LambdaMOO, I lean towards the augmentation side. I think for me it comes down to a difference between escapism and self enhancement — do we draw away from ourselves in the real world or attempt to enhance our presence in the real world? I see tools that I have used for years such as IRC, craigslist, etc as ways of extending my reach in the real world rather than escaping it.

I understand why people might want to project, or role-play, and I certainly think it is useful and there is a lot to be learned from role-play. However, I don’t think role-play would be useful unless the person playing were able to bring something back from this experience into their real self. By working on Second Life I hope to create a tool which helps make people more confident and aware of themselves, and widens the real world reach of those who use it.

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By: Paul K http://slcreativity.org/blog/?p=17#comment-1799 Paul K Fri, 21 Jul 2006 01:52:19 +0000 http://slcreativity.org/blog/?p=17#comment-1799 Immersion in User Interaction Let me buffer this with a little real life story, and how I used to love and adore human interaction. My life before retail. I used to stand in the middle of the mall and look up at this magnificent stained glass window that was located in the roof, so the sunlight would cascade onto the floor below. I'd stare at it for a few minutes. People would walk by me and generally think I was a little weird and some would be curious as to what I was looking at. After a minute or so passed, one person would keep his distance from me and look up to the ceiling. After another minute, or so, one or two more people would join in. At this time, I was able to view my surroundings and see these random people staring at the stained glass window. It was as if they had never really noticed it before. Once you get enough people looking up, more people will come to find out what's in the sky - some place they'd never thought to look before. I believe this phenomenon occurs in Second Life as well. If you mind your own business in a sandbox 'sim' and just one person comes to see what you're doing, you'll attract more people. Green dots on the map represent centers of activity and possibly creativity, or even festivity, which many people strive for. It is at this point in time - when you've gathered more than four people around you - that you can start a rather nice group conversation. This is where you begin meet people and create new friendships. This is what I came to love about Second Life. It doesn't matter who you talk to or what common grounds you have with another person, if you can build to inspire another resident, then you are one step closer in adding to the community of Second Life; adding to the creativity of Second Life. For some people, user to user interaction is tough. The people who walk by and think nothing of what I'm doing in the middle of the mall, and generally think I'm weird usually have a very taciturn relationship with people they've never met before. Likewise, in Second Life, many people hate being alone, yet they choose to stay secluded from the community in a very, “I don't know you, I don't want to talk to you,” approach. This is part of the general antisocial environment that people feel safe in. To sum it all up, I would guess that many people come to Second Life without even thinking about what kind of social environment Linden Lab has set up. Those that can adapt to the social nature of Second Life will learn to enjoy and even love the world they play and build in. It's the social immersion that keeps many people so attuned to the environment that surrounds them. I tended to lean toward immersion more often than not, but I praised augmentation. Again, adaptation to the social environment is key to success in Second Life. As you meet other people, you need to learn where they stand on the Immersion and Augmentation line. If you adapt to them, you can talk to them on a level of sophistication that you never thought possible before. Get out there and talk to a random person, create an interactive and social environment, and build on top of that. You can't go wrong, but on the off-chance that you do, restart and learn from your mistakes, that's the beauty of Second Life. Immersion in User Interaction

Let me buffer this with a little real life story, and how I used to love and adore human interaction. My life before retail.

I used to stand in the middle of the mall and look up at this magnificent stained glass window that was located in the roof, so the sunlight would cascade onto the floor below. I’d stare at it for a few minutes. People would walk by me and generally think I was a little weird and some would be curious as to what I was looking at. After a minute or so passed, one person would keep his distance from me and look up to the ceiling. After another minute, or so, one or two more people would join in. At this time, I was able to view my surroundings and see these random people staring at the stained glass window. It was as if they had never really noticed it before.

Once you get enough people looking up, more people will come to find out what’s in the sky - some place they’d never thought to look before. I believe this phenomenon occurs in Second Life as well. If you mind your own business in a sandbox ’sim’ and just one person comes to see what you’re doing, you’ll attract more people. Green dots on the map represent centers of activity and possibly creativity, or even festivity, which many people strive for.

It is at this point in time - when you’ve gathered more than four people around you - that you can start a rather nice group conversation. This is where you begin meet people and create new friendships. This is what I came to love about Second Life. It doesn’t matter who you talk to or what common grounds you have with another person, if you can build to inspire another resident, then you are one step closer in adding to the community of Second Life; adding to the creativity of Second Life.

For some people, user to user interaction is tough. The people who walk by and think nothing of what I’m doing in the middle of the mall, and generally think I’m weird usually have a very taciturn relationship with people they’ve never met before. Likewise, in Second Life, many people hate being alone, yet they choose to stay secluded from the community in a very, “I don’t know you, I don’t want to talk to you,” approach. This is part of the general antisocial environment that people feel safe in.

To sum it all up, I would guess that many people come to Second Life without even thinking about what kind of social environment Linden Lab has set up. Those that can adapt to the social nature of Second Life will learn to enjoy and even love the world they play and build in. It’s the social immersion that keeps many people so attuned to the environment that surrounds them.

I tended to lean toward immersion more often than not, but I praised augmentation. Again, adaptation to the social environment is key to success in Second Life. As you meet other people, you need to learn where they stand on the Immersion and Augmentation line. If you adapt to them, you can talk to them on a level of sophistication that you never thought possible before. Get out there and talk to a random person, create an interactive and social environment, and build on top of that. You can’t go wrong, but on the off-chance that you do, restart and learn from your mistakes, that’s the beauty of Second Life.

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By: Prokofy Neva http://slcreativity.org/blog/?p=17#comment-1827 Prokofy Neva Tue, 25 Jul 2006 04:04:17 +0000 http://slcreativity.org/blog/?p=17#comment-1827 The debate you're describing as augmentation vs. immersion is the one that I've had calling it "web v. world" or that people like Gwyn or Philip have called "country vs. platform" and Aimee Weber even made up a whole sort of nasty political chart putting her enemies as the oh-so-yesteryear "worlders" who were "immersed" and putting herself and her friends as the cool "platformers". Meh. It's both, it is not either/or, and it is like moving through cold and hot currents as you swim in the ocean. Some people are tethered to the real world; some aren't. Those making money off this platform rely on those green dots to be their server load tests, however, if nothing else, and often want them to serve as the colourful peasantry in a country they like to take other people on trips for, getting high consulting fees for the experience. The problem with the Magic Circle at SL is that it has the game devs and the early adapters in it -- they made a world, played in the world as sandboxers, made it their world/their imagination, then opened the doors, and when other people wanted stability, householding, and civilization instead of constant sandboxing and letting script-kiddies crash the grid and run war games and security robs, they pissed on them. Now this same Magic Circle is making a fortune as Metaverse Consultants, stepping on the world that they're now bored of. It's not a pretty sight. However, worlds want to be made. They get made, inspite of those who step on them : ) I'm curious why you would feel that furries or other groups are "gone from the headlines". They are the largest, organized groups in the world and pay its bills. SLCC wouldn't exist without them. Back up, fly around some more please Henrik. >I understand why people might want to project, or role-play, and I certainly think it is useful and there is a lot to be learned from role-play. However, I don’t think role-play would be useful unless the person playing were able to bring something back from this experience into their real self. Donavon Linden has the usual Calvinist-style view of virtual worlds. Unless they are "useful" and can prove their worth in terms that pay off in "real life," however that is understood What I'm really not liking about this entire discussion is the way Lindens shill for droves of people to come in and world it up, waterskiing and making villas and having fabulous experiences as beautiful people in exotic places, meanwhile privately looking down on them as has-beens who have no lives. Nice work if you can get it. Intellagirl, I'm puzzled why building is augmentation. It's immersion, because most people building are making *a world to inhabit and living in it*. You aren't doing that perhaps, but I think probably the dirty little secret of the augmentation camp is that they made a world without noticing it -- a world which is about the social scene and virtual interactivity of augmenters who have somehow persuaded themselves or their bosses or their spouses that they are doing something useful online that's different and better than playing WoW. Is it? The debate you’re describing as augmentation vs. immersion is the one that I’ve had calling it “web v. world” or that people like Gwyn or Philip have called “country vs. platform” and Aimee Weber even made up a whole sort of nasty political chart putting her enemies as the oh-so-yesteryear “worlders” who were “immersed” and putting herself and her friends as the cool “platformers”.

Meh. It’s both, it is not either/or, and it is like moving through cold and hot currents as you swim in the ocean. Some people are tethered to the real world; some aren’t. Those making money off this platform rely on those green dots to be their server load tests, however, if nothing else, and often want them to serve as the colourful peasantry in a country they like to take other people on trips for, getting high consulting fees for the experience.

The problem with the Magic Circle at SL is that it has the game devs and the early adapters in it — they made a world, played in the world as sandboxers, made it their world/their imagination, then opened the doors, and when other people wanted stability, householding, and civilization instead of constant sandboxing and letting script-kiddies crash the grid and run war games and security robs, they pissed on them.

Now this same Magic Circle is making a fortune as Metaverse Consultants, stepping on the world that they’re now bored of. It’s not a pretty sight. However, worlds want to be made. They get made, inspite of those who step on them : )

I’m curious why you would feel that furries or other groups are “gone from the headlines”. They are the largest, organized groups in the world and pay its bills. SLCC wouldn’t exist without them.

Back up, fly around some more please Henrik.

>I understand why people might want to project, or role-play, and I certainly think it is useful and there is a lot to be learned from role-play. However, I don’t think role-play would be useful unless the person playing were able to bring something back from this experience into their real self.

Donavon Linden has the usual Calvinist-style view of virtual worlds. Unless they are “useful” and can prove their worth in terms that pay off in “real life,” however that is understood

What I’m really not liking about this entire discussion is the way Lindens shill for droves of people to come in and world it up, waterskiing and making villas and having fabulous experiences as beautiful people in exotic places, meanwhile privately looking down on them as has-beens who have no lives. Nice work if you can get it.

Intellagirl, I’m puzzled why building is augmentation. It’s immersion, because most people building are making *a world to inhabit and living in it*. You aren’t doing that perhaps, but I think probably the dirty little secret of the augmentation camp is that they made a world without noticing it — a world which is about the social scene and virtual interactivity of augmenters who have somehow persuaded themselves or their bosses or their spouses that they are doing something useful online that’s different and better than playing WoW. Is it?

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By: Second Life Creativity » Thinking about identity http://slcreativity.org/blog/?p=17#comment-1885 Second Life Creativity » Thinking about identity Wed, 02 Aug 2006 20:57:55 +0000 http://slcreativity.org/blog/?p=17#comment-1885 [...] I feel this ties in well with my earlier musings on Immersion or Augmentation and really speak to the strong sense of identity people have described to me during my conversations over the past weeks. [...] […] I feel this ties in well with my earlier musings on Immersion or Augmentation and really speak to the strong sense of identity people have described to me during my conversations over the past weeks. […]

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By: Second Life Creativity » Immersion vs. Augmentation II http://slcreativity.org/blog/?p=17#comment-1955 Second Life Creativity » Immersion vs. Augmentation II Sun, 03 Sep 2006 23:51:00 +0000 http://slcreativity.org/blog/?p=17#comment-1955 [...] I brought up the concepts of Immersion and Augmentation in an earlier post. Now I have been writing my thoughts on these mattes up in a longer piece. I feel that there are limits to how long I can get away with having my blog posts be, so if you are interested please go to Immersion vs. Augmentation. I would love some feedback right here in the blog or by mail. [...] […] I brought up the concepts of Immersion and Augmentation in an earlier post. Now I have been writing my thoughts on these mattes up in a longer piece. I feel that there are limits to how long I can get away with having my blog posts be, so if you are interested please go to Immersion vs. Augmentation. I would love some feedback right here in the blog or by mail. […]

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By: Gwyn's Home http://slcreativity.org/blog/?p=17#comment-1977 Gwyn's Home Sun, 17 Sep 2006 23:04:18 +0000 http://slcreativity.org/blog/?p=17#comment-1977 <strong>The Big Controversies in Second Life...</strong> Societies and communities have their own “backgrounds”. Although Second Life® does not have equivalent concepts to “skills”, “levels” or “experience”, commonly found on massive multiplayer online games ... The Big Controversies in Second Life…

Societies and communities have their own “backgrounds”. Although Second Life® does not have equivalent concepts to “skills”, “levels” or “experience”, commonly found on massive multiplayer online games …

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By: In the Grid http://slcreativity.org/blog/?p=17#comment-3265 In the Grid Thu, 11 Jan 2007 18:35:25 +0000 http://slcreativity.org/blog/?p=17#comment-3265 <strong>Oh Lord, I've been landshopping again...</strong> Yes, it's true -- I'm thinking of doubling or even tripling the total amount of land I now own, even while I'm constantly bitching about performance issues these days. Here, a detailed explanation of why, along with lots of photos of various plots o... Oh Lord, I’ve been landshopping again…

Yes, it’s true — I’m thinking of doubling or even tripling the total amount of land I now own, even while I’m constantly bitching about performance issues these days. Here, a detailed explanation of why, along with lots of photos of various plots o…

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By: Pol Arbi - games online guy http://slcreativity.org/blog/?p=17#comment-14102 Pol Arbi - games online guy Sat, 21 Apr 2007 04:09:54 +0000 http://slcreativity.org/blog/?p=17#comment-14102 The problem with the Magic Circle at SL is that it has the game devs and the early adapters in it — they made a world, played in the world as sandboxers, made it their world/their imagination, then opened the doors, and when other people wanted stability, householding, and civilization instead of constant sandboxing and letting script-kiddies crash the grid and run war games and security robs, they pissed on them. Now this same Magic Circle is making a fortune as Metaverse Consultants, stepping on the world that they’re now bored of. It’s not a pretty sight Can you develop more your subject pls? Pol The problem with the Magic Circle at SL is that it has the game devs and the early adapters in it — they made a world, played in the world as sandboxers, made it their world/their imagination, then opened the doors, and when other people wanted stability, householding, and civilization instead of constant sandboxing and letting script-kiddies crash the grid and run war games and security robs, they pissed on them.

Now this same Magic Circle is making a fortune as Metaverse Consultants, stepping on the world that they’re now bored of. It’s not a pretty sight

Can you develop more your subject pls?
Pol

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By: UgoTrade » Blog Archive » “Real” Life Dreams and “Virtual” Realities http://slcreativity.org/blog/?p=17#comment-16827 UgoTrade » Blog Archive » “Real” Life Dreams and “Virtual” Realities Thu, 03 May 2007 08:18:42 +0000 http://slcreativity.org/blog/?p=17#comment-16827 [...] or augmentation” with Idris while we did this. I have been giving more thought to the “Augmentation versus Immesrion debates“ - another post! And, when I returned the next day to talk to LLPlatypus, from Converseon, [...] […] or augmentation” with Idris while we did this. I have been giving more thought to the “Augmentation versus Immesrion debates“ - another post! And, when I returned the next day to talk to LLPlatypus, from Converseon, […]

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